Stuff I’ve done on my own:
- Champion of Guitars, a text adventure parody of Guitar Hero written in Inform 7. It got me interviewed in the Toronto Star! Download it or play it online.
- Gobber Assault, a game I made in a few days for the Boing Boing Games Inspired By Music competition, using the LÖVE engine. Grab it here.
- Greg, my bachelor’s thesis: a computer program which can improvise, in real time, alongside a human accompanist.
- Sabersooth, a work-in-progress intended to be a friendlier, more intuitive way of searching baseball stats. It’s still very incomplete and buggy, and not ready for public consumption.
- contraribot and twity-boi, a couple of li’l baby Twitter bots sorting through the firehose of public tweets and finding interesting text to transform.
Projects I’ve contributed to:
- LÖVE is a 2D game development framework written in C++ and scripted in Lua. I initially joined as the Mac OS X maintainer, but ended up taking a much more active development role, overhauling the physics, font, and audio modules, among other contributions. Check out the repository. I’m bmelts on the forums and IRC.
- Pokémon Showdown is an open source Pokémon battle simulator in eternal beta. I co-led development, implementing mechanics, improving the engine, and enhancing the client – check out the repository. You can even find me online sometimes as bmelts – challenge me to a battle sometime!